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Doctor: Research shows that adolescents who play video games [#permalink]
12 Jun 2011, 09:29
Question Stats:
55% (01:51) correct
44% (00:57) wrong based on 0 sessions
Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents. The doctor’s conclusion depends on which of the following assumptions? The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors. Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome. Playing video games is the only way an adolescent can develop carpal tunnel syndrome. Most parents would refuse to purchase video games for their adolescent children. The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.
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sushbis wrote: Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.
The doctor’s conclusion depends on which of the following assumptions? The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors. Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome. Playing video games is the only way an adolescent can develop carpal tunnel syndrome. Most parents would refuse to purchase video games for their adolescent children. The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.
Answer given D. But this has no bearing on the possible effect of the legislation. Please help Even though the prohibition is on force ,it will not have any effect if parents buy the game and give it to their children.Because the prohibition is only for minors.Hence D is the assumption,which has been taken by the doctor.
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Explanation for this has been provided in MGMAT forum. However I am not very convinced with the arguments given there regarding D being the preferable choice over C. I think this question definitely needs editing. Choice D should be reworded something on the lines :
The law will prevent most parents from buying video games for their adolescent children.
Even though the current choice actually means the same, explicitly mentioning the relation between the law and sale of video games will make the choice clearer.
Crick
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Why not C? Here the author says "prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents. " Doesnt he assume here that the only cause for wrist condition is playing video games. If that is not the only cause, then this legislation will not have its intended effect.
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A reasoning gap in the argument here. D fills the gap by providing a link.
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C) Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
can not be a correct assumption, here . As nowhere in the argument we get a hint that says video game is the only reason.
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sushbis wrote: Why not C? Here the author says "prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents. " Doesnt he assume here that the only cause for wrist condition is playing video games. If that is not the only cause, then this legislation will not have its intended effect. As my mac dictionary says, 'curb' means 'keep in check'. It does not mean 'eliminate completely'. So as long as the legislation helps to reduce the incidence of carpal tunnel, it is having its intended effect. It doesn't make any difference if there are other causes. Taking a similar example, if I say that emissions controls on automobile exhaust will help reduce air pollution levels, I'm not assuming that automobiles are the *only* cause of air pollution; I'm only assuming that they are one cause.
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Why not C? how does parents buying video game for their children play role when the sale of the video game has already been prohibited?
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madGMAT wrote: Why not C? how does parents buying video game for their children play role when the sale of the video game has already been prohibited? Conclusion: If you don't sell video games to young boys age < 18 years, it will help check or reduce the instances of CTS because if you don't sell video games to them, they won't have any video games and if they don't have the video game, how can they play it; simple!! Counter Argument: What if their parents buy the video games and give those to them. Won't they have the access to the games then? After all, law prohibits ONLY young kids from buying, not their parents. Oh!!! I assumed that their parents won't buy them the games. Ans: "D"
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good explanation Ian and fluke.....i chose the wrong answer but now i see why
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sushbis wrote: Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.
The doctor’s conclusion depends on which of the following assumptions? The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors. Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome. Playing video games is the only way an adolescent can develop carpal tunnel syndrome. Most parents would refuse to purchase video games for their adolescent children. The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time. D, is correct... C is wrong.... since if you negate this statement it does not sink the stem's conclusion...
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A partly contradict evidence and is wrong.
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I'm not see difficult (at first glance), but indeed was a tough one. Anyway, following the same rule: Premise----> Who play---> have TS Conclusion-----> A new law CAN REDUCE this scenario avoiding to sell videogames to minors A) what about a bill '? clearly do not fit B) Not all (or all the reverse) adolescents and bla bla.......out C) here is the most contender but why ?? if we read closer this statement has problem like: fall in the premise area we can say, not in the field of cocnlcusion, and most important thing: NOT in the field of assumption; the word only.......we do not see an extreme tone in the stimulus as well. D) the choice: the conclusion says that the legislation could avoid the sellling of video games to minor and indeed avoiding the syndrome BUT the parents could buy games for children E) completely out
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I went for D, C is too strong to be the assumption, moreover if negated, it does not call the conclusion into question.
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hmmm...i can see c to be a strong contender but it loses to D in that C does not address one important issue about FEDERAL LEGISLATION. If the conclusion had been "banning video games would help curb the syndrome in the minors", then C would have won over D.
But here the conclusion is "federal legislation...... would help curb the...."..that's the catch.. So the author is assuming that there's no other way minors will get their hands on those video games.
The below sentence can also be an alternate ans "The internet cafes would not allow minors to play video games after the law is passed"
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