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Doctor: Research shows that adolescents who play video games

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Doctor: Research shows that adolescents who play video games [#permalink] New post 21 Jul 2013, 02:16
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A
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C
D
E

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Question Stats:

61% (01:55) correct 39% (01:10) wrong based on 66 sessions
Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.

The doctor’s conclusion depends on which of the following assumptions?
A.The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
B. Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
C. Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
D. Most parents would refuse to purchase video games for their adolescent children.
E. The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.

Had a serious issue with this Question. Picked C but the answer given was D. Both options make valid points in my opinion. How do you crack this scenario?
[Reveal] Spoiler: OA

Last edited by Zarrolou on 21 Jul 2013, 22:14, edited 1 time in total.
Renamed the topic, added OA.
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Re: 700-800 Level CR Question on the MGMAT CAT [#permalink] New post 21 Jul 2013, 09:12
NikTav wrote:
Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.

The doctor’s conclusion depends on which of the following assumptions?
A.The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
B. Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
C. Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
D. Most parents would refuse to purchase video games for their adolescent children.
E. The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.

Had a serious issue with this Question. Picked C but the answer given was D. Both options make valid points in my opinion. How do you crack this scenario?


curb this painful wrist condition - curb doesn't mean eliminate. The legislation will help to reduce number of cases of this condition, not completely eliminate. Hence C is too extreme and wrong.
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Re: 700-800 Level CR Question on the MGMAT CAT [#permalink] New post 21 Jul 2013, 09:37
The GMAT uses term "Research" with a follow up question on "Conclusion/Assumption" very often. Please note that the GMAT is asking for assumption not the conclusion. Always remember that any research piece is always based on assumption and that none of research is 100% conclusive. Answer "C" seems to be most attractive and close, but it concludes with 100% surety (that no research can do). It's a conclusion (though wrong) not assumption. Thus, look for assumption not the conclusion.
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Re: 700-800 Level CR Question on the MGMAT CAT [#permalink] New post 21 Jul 2013, 12:30
NikTav wrote:
Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.

The doctor’s conclusion depends on which of the following assumptions?

D. Most parents would refuse to purchase video games for their adolescent children.


The proposed legislation states minors can not buy video games. It does not prohibit parents from buying the games. Parents, following the spirit of the law, would have to refuse to buy their teens the games.
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Re: 700-800 Level CR Question on the MGMAT CAT [#permalink] New post 21 Jul 2013, 20:13
I get where you guys are coming from, but doesn't the data in C substantially weaken the argument? The argument is that this legislation will curb the condition. If by means of some other activity, say cricket, adolescents are still able to get this wrist condition, how is the legislation curbing it? Still not 100% clear in my mind.
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Re: 700-800 Level CR Question on the MGMAT CAT [#permalink] New post 22 Jul 2013, 00:06
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NikTav wrote:
I get where you guys are coming from, but doesn't the data in C substantially weaken the argument? The argument is that this legislation will curb the condition. If by means of some other activity, say cricket, adolescents are still able to get this wrist condition, how is the legislation curbing it? Still not 100% clear in my mind.


Hi NikTav

For every CR questions, conclusion is key. What is conclusion here?
The conclusion is: "prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents". KEY word is "SALE".

How "prohibit the SALE" can curb the painful wrist condition? There must be a link between "sale" and "painful wrist condition". Let see the flow: BUY video games ==> PLAY video games ==> HAVE wrist condition. The assumption should be: STOP buying video games ==> STOP playing video games ==> CURB the painful wrist condition.

Option D.
How to stop buying? Federal will stop all people (adolescents and even their parents) buying video games. Option D states the assumption by indicating the 'buying video games" will be stopped ==> adolescent cannot play video games anymore. D is correct.

Option C.
The fact "Playing video games is the only way an adolescent can develop carpal tunnel syndrome" is true. It just shows the cause of the wrist condition, but does not link "sales video games" to "wrist condition" . Thus, it's not the assumption of the conclusion: "prohibit SALES videos games will curb wrist condition". That's why I said above "SALE" is key word.

C will be an assumption of the conclusion "prohibits PLAYING video games to minors would help curb this painful wrist condition among adolescents".

In short, when attack CR questions, you should read a stimulus VERY carefully. CR differs from RC because CR stimulus is SHORT, but every word is important. Do not skim.

Hope it helps.
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Re: 700-800 Level CR Question on the MGMAT CAT   [#permalink] 22 Jul 2013, 00:06
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