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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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goalsnr wrote:
Doctor: Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games. Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.

The doctor’s conclusion depends on which of the following assumptions?


(A) The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.

(B) Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.

(C) Playing video games is the only way an adolescent can develop carpal tunnel syndrome.

(D) Most parents would refuse to purchase video games for their adolescent children.

(E) The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.


OFFICIAL EXPLANATION



The doctor concludes that federal legislation prohibiting the sale of video games to minors would help reduce the incidence of carpal tunnel syndrome. This conclusion hinges on the assumption that the only way for adolescents to access video games is to purchase the games themeselves.

(A) Majority consensus in the legislature has no bearing on whether the recommended legislation would actually help to curb carpal tunnel syndrome.

(B) This argument states that "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome." Thus, the argument directly indicates that carpal tunnel syndrome does not affect all adolescents who play video games. Rather than an assumption, this answer choice is simply an inference drawn from the text.

(C) The fact that adolescents can develop carpal tunnel syndrome by means other than playing video games has no bearing on whether the recommended legislation would help to curb carpal tunnel syndrome.

(D) CORRECT. In order for the doctor's recommended legislation to reduce the incidence of carpal tunnel syndrome among adolescents, the prohibition from the purchase of video games must result in the actual possession of fewer video games. Thus, it must be assumed that parents will not simply purchase video games for their children.

(E) The fact that video games can benefit adolescents in other ways has no bearing on whether the recommended legislation would help to curb carpal tunnel syndrome.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
Even I am confused it looks to be a clear C
The question of parents following legistation does not arise a legislation should be followed
I think we need more discussion on this one
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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hibloom wrote:
Even I am confused it looks to be a clear C
The question of parents following legistation does not arise a legislation should be followed
I think we need more discussion on this one



C is irrelevant because the conclusion is focussed on how the legislation can curb the condition

COnsider this :
What is the Conclusion of the argument?

Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents.

What is the evidence provided?
Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome

Paraphrase: Doctors know video games are the reason for Carpal tunnel syndrome in adolescents .If legistation is passed such that videos cannot be sold to minors the painful wrist condition can be curbed.

What is the gap between the conclusion and evidence?
How adolescent get access to video games?The argument is assuming kids buy video games. They cannot receive videos games from parents, teachers...blah blah


Hope this helps.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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one of th ebest ways to solve "assumption" problem is to negate the assumption and the conclusion should fall apart..

if we negate C, what do we have

Playing video games is NOT the only way an adolescent can develop carpal tunnel syndrome.

now it tells us that there could be other factors for CTS (carpal tunnel syndrome) ... OK fine but it doesnt rule out the possibility that playing video games is also one of the factors ... So a ban will help curm the CTS ... argument doesnt fall apart.... so C is not the answer
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
This is what we at Knewton call a "negate weakener" question (others, including those in this forum, use the word "defender," which is not as clear, IMO). The assumption on which the argument depends is in disguise; what it really does is present a weakener to the argument and then assure us that the weakener is not in fact true. To spot these, deny the assumptions to reveal the weakener.

d) Most parents would refuse to purchase video games for their adolescent children.

Negate it:

-d) Most parents would NOT refuse to purchase video games for their adolescent children.

Well, if most parents would buy video games, then prohibiting adolescents from buying them themselves would not work. There would be an alternate strategy by which adolescents could acquire their games. Therefore, (-d) must be FALSE, and (d) must be TRUE.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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Hey All,

I'm happy to help out on one of our questions!

The important thing with this question, as with the majority of CR questions, is to focus on the EXACT wording of the conclusion. In this case, we can paraphrase to say "Federal legislation that you can't sell games to minors will HELP PREVENT kids from getting carpal tunnel."

Now, let's go through the ACs.

A. The majority of federal legislators would vote for a bill that prohibits the sale of video games to minors.
-- The question isn't whether or not the legislation will pass, but what would happen if it did.

B. Not all adolescents who play video games on a regular basis suffer from carpal tunnel syndrome.
--This isn't the point either. We want to totally keep kids from getting carpal tunnel, so that only applies to the ones that do get it.

C.Playing video games is the only way an adolescent can develop carpal tunnel syndrome.
--This isn't the issue either. We never said we would stop all cases of carpal tunnel, but only that we would "curb" it.

D.Most parents would refuse to purchase video games for their adolescent children.
--Aha. Now we have a problem. If parents just go out and buy the games for their kids (because only minors were prevented from purchasing it in the legislation), then nothing is going to change.

E. The regular playing of video games by adolescents does not produce such beneficial effects as better hand-eye coordination and improved reaction time.
--The question isn't about whether video games are bad or good. The question is whether or not we can keep them from causing carpal tunnel.


The correct answer here is D.

Hope that helps!

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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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This is actually an excellent GMAT trap question. The question is to identify the assumption, not to see if the conclusion can fall apart or not. Classic difference between strengthening the stimulus and understanding the core logic in the stimulus to drive to the conclusion.

The techniques that honeyrai and gmatpill both used are applicable for strengthening the conclusion. Playing more video games causes carpal tunnel syndrome - a regular cause and effect scenario. Negating the cause, or breaking the relationship, or showing that no alternatives exist between the cause and effect are all techniques applicable for either strengthening or weakening questions.

Assumption on the other hand tries to justify the conclusion. A premise is presented that teenagers run a greater risk when they play more video games. The conclusion drawn is that prohibiting sales of video games should fix the problem. What could possibly justify the conclusion? Cigarette smoking is always advertised as injurious to health, yet, some states literally survive on taxes that come from the sales!!!! In similar lines, even if sales of video games are prohibited, rather restricted, it is up to the parents to make sure they don't buy neither do they allow their teenagers to buy those games anymore. Until that is assumed, the conclusion cannot stand on it's own!!!!

True, the answer must be D.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
hi guys had a doubt in this question
the author says that federal legislation would be helpful in curbing the problem,so one of his assumptions is that the legislation might be passed,thatis even the federal legislators would agree with his opinion on video games,so why cant (A) be a plausible option
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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adhithya wrote:
hi guys had a doubt in this question
the author says that federal legislation would be helpful in curbing the problem,so one of his assumptions is that the legislation might be passed,thatis even the federal legislators would agree with his opinion on video games,so why cant (A) be a plausible option



Further to mailnavin1's point, an assumption supports the conclusion.
The conclusion here is "A law that prohibits sale of video games to minors would help curb this condition" i.e. a law would help.

If you want to negate this conclusion, you will say, "a law will not help." You will not say, "Such a law cannot be passed."

So this conclusion does not depend on whether the law will be passed. The author just says that if the law is passed, it will help. He assumes that a law will work because adults will not buy the games for minors.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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Why not C? Here the author says "prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents. " Doesnt he assume here that the only cause for wrist condition is playing video games. If that is not the only cause, then this legislation will not have its intended effect.
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sushbis wrote:
Why not C? Here the author says "prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents. " Doesnt he assume here that the only cause for wrist condition is playing video games. If that is not the only cause, then this legislation will not have its intended effect.


As my mac dictionary says, 'curb' means 'keep in check'. It does not mean 'eliminate completely'. So as long as the legislation helps to reduce the incidence of carpal tunnel, it is having its intended effect. It doesn't make any difference if there are other causes. Taking a similar example, if I say that emissions controls on automobile exhaust will help reduce air pollution levels, I'm not assuming that automobiles are the *only* cause of air pollution; I'm only assuming that they are one cause.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
I get where you guys are coming from, but doesn't the data in C substantially weaken the argument? The argument is that this legislation will curb the condition. If by means of some other activity, say cricket, adolescents are still able to get this wrist condition, how is the legislation curbing it? Still not 100% clear in my mind.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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NikTav wrote:
I get where you guys are coming from, but doesn't the data in C substantially weaken the argument? The argument is that this legislation will curb the condition. If by means of some other activity, say cricket, adolescents are still able to get this wrist condition, how is the legislation curbing it? Still not 100% clear in my mind.


Hi NikTav

For every CR questions, conclusion is key. What is conclusion here?
The conclusion is: "prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents". KEY word is "SALE".

How "prohibit the SALE" can curb the painful wrist condition? There must be a link between "sale" and "painful wrist condition". Let see the flow: BUY video games ==> PLAY video games ==> HAVE wrist condition. The assumption should be: STOP buying video games ==> STOP playing video games ==> CURB the painful wrist condition.

Option D.
How to stop buying? Federal will stop all people (adolescents and even their parents) buying video games. Option D states the assumption by indicating the 'buying video games" will be stopped ==> adolescent cannot play video games anymore. D is correct.

Option C.
The fact "Playing video games is the only way an adolescent can develop carpal tunnel syndrome" is true. It just shows the cause of the wrist condition, but does not link "sales video games" to "wrist condition" . Thus, it's not the assumption of the conclusion: "prohibit SALES videos games will curb wrist condition". That's why I said above "SALE" is key word.

C will be an assumption of the conclusion "prohibits PLAYING video games to minors would help curb this painful wrist condition among adolescents".

In short, when attack CR questions, you should read a stimulus VERY carefully. CR differs from RC because CR stimulus is SHORT, but every word is important. Do not skim.

Hope it helps.
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
I Choose C "Playing video games is the only way an adolescent can develop carpal tunnel syndrome".

But this answer question my reason for selecting the Answer choice C.
"The conclusion that federal legislation prohibiting the sale of video games to minor would curb painful wrist condition among adolescents can only be true if their parents do not continue to buy these games for their kids. The games are prohibited to be sold to children, but not to adults who can buy it for them."
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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rrsnathan wrote:
I Choose C "Playing video games is the only way an adolescent can develop carpal tunnel syndrome".

But this answer question my reason for selecting the Answer choice C.
"The conclusion that federal legislation prohibiting the sale of video games to minor would curb painful wrist condition among adolescents can only be true if their parents do not continue to buy these games for their kids. The games are prohibited to be sold to children, but not to adults who can buy it for them."



Note that the conclusion says "Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents"

The conclusion says that it will help control the occurrence of carpal tunnel. It doesn't say that it will eradicate the condition. If a problem can happen in 3 ways and if you take care of one, you can certainly HELP CURB the problem. It may not eradicate the problem completely but it can definitely help reduce the occurence.
So we don't need to assume that carpal tunnel doesn't happen any other way to make our conclusion true.

But if adults buy games for kids then prohibiting the sale to kids will not help curb the problem. So for our proposal (that kids should be prohibited from buying these games) to have the desired effect (help curb carpal tunnel), it is necessary that parents not buy the games for kids.

Hence answer is (D)
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
I am not sure that the line "Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents"
is the doctor's conclusion . Rather the line "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games"
is the doctor's conclusion .
So, according to this 'C' should be the correct answer .
correct me if I am wrong .
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Re: Doctor: Research shows that adolescents who play video games on a regu [#permalink]
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aditya27cs08 wrote:
I am not sure that the line "Federal legislation that prohibits the sale of video games to minors would help curb this painful wrist condition among adolescents"
is the doctor's conclusion . Rather the line "adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games"
is the doctor's conclusion .
So, according to this 'C' should be the correct answer .
correct me if I am wrong .


No, the conclusion is the author's opinion; it is the main point of the argument. It is the opinion that the author wants to express and does so by writing the argument.

"Research shows that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome as are adolescents who do not play video games" is a fact given to you by the doctor (which we assume to be true since all premises are assumed to be true). It is not the doctor's opinion that adolescents who play video games on a regular basis are three times as likely to develop carpal tunnel syndrome. This is what research suggests. Opinion is subjective so you will usually not find numbers in it. Here the author's opinion is that "legislation that prohibits the sale of video games to minors would help curb this condition"
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