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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
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I took nearly 3 minutes. I hope my thinking is in a right direction.

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games.

Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, video-games cannot be considered art .

The reason is games create a visually interactive space in which players experience games on their own terms.
film is a visual representation of a pre-fixed story-line,

From this we can infer that according to the author
Film adapted from a piece of literary fiction can be considered an art.
Games are individually based on players without any pre-fixed terms.

Now coming to options of this assumption question

option C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

The argument says the opposite that film that adapts literary fiction is considered art.

option D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

(This if any case weakens since it says that games will have pre-determined outcomes.)

option E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

how they show it or what they intend to show is completely unrelated to prefixed terms/outcomes in games. This option is out of scope

we are down to options A and B resp and shall apply negation test.

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

I we negate this, it becomes
A film with non linear story can be considered art as events are predictable.

This makes the argument fall apart since
A film with pre-fixed story-line can be considered art according to argument.


B. No form of art can involve a user-generated visual experience.

If we negate this,

any form of art can involve user generated visual experience.
This does not affect the argument in any way.
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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
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[quote="souvik101990"]

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
Here the conclusion is " video-games cannot be considered art ", and this conclusion is based on the premise
" video games create a visually interactive space in which players experience games on their own terms"
so it means Visually interactive space-----------------> not an art form
We need to find an which will help us to make this conclusion air tight
To put his/ her point critics say "film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line" and because of thsi film is a art form

just think what can be assumption over her
from the above statement we can think
Not pre defined (fixed) story line ---------------> not an art form

Now do the POE

A. IncorrectA film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
out of scope. Here stimulus talks about pre fixed story line. But option says about linearity.

B. CorrectNo form of art can involve a user-generated visual experience.
It matches with our pre thinking.
To ascertain this Just negate and whether negate answer choice shatters conclusion.
Negated B: Art can involve a user generated visual experience
and it shatters critics' conclusion.
Hence B is correct

C. Incorrect No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.
Out of scope. Taste of audience??

D. Incorrect Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.
It has no bearing on the conclusion
E.Incorrect Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
Whether they intend or not intend to showcase their creative talent. it will not bolster the conclusion anyway.
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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
Premise: The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games.
Premise: Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line,
Premise: as they create a visually interactive space in which players experience games on their own terms.
Conclusion: video-games cannot be considered art
Point 1: According to the author what defines art is a piece of literary fiction, visual representation, and a pre-fixed story line.
Point 2: And what does not qualify as an art are visually INTERCATIVE space where events happen as we move forward in the game. (NOT FIXED OR PRE-DECIDED)
Pre-thinking:
Assumption can eliminate a possible case where art forms can be interactive or not pre-decided
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
If we negate this statement, we get ‘A film with a non-linear story line CAN be considered an art form as the progression of events is not predictable.
My question here is should we even remove the not before predictable while negating or not? This is what made this choice confusing.
B. No form of art can involve a user-generated visual experience.
I chose B after negation ‘All form of art can involve a user-generated visual experience’ because if that is the case then video games qualify as an art form and this condemns the conclusion. Compared to choice A, I found this choice to be much stronger after negation test.
C. When choice C is negated, it supports the conclusion.
Choices D and E are out of scope and do not support the main basis of conclusion in anyway.
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The controversy regarding whether video-games can be considered art-fo [#permalink]
Conclusion: video-games cannot be considered art
Given,
1. No visual representation of a pre-fixed story-line
2.In video-games, players experience in a manipulated way.

Assumption: A form of art should have a a pre-fixed story-line and should not have a visually interactive space that is manipulated.

POE:
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable. Incorrect

Passage doesn't talk about the linearity of story line.

B. No form of art can involve a user-generated visual experience. Correct

It matches with our assumption.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art. Incorrect

Out of scope.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes. Incorrect

Video games, the outcomes are not pre-determined rather manipulated.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc. Incorrect

Intention of developers is out of scope.
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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
souvik101990 wrote:


The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?


A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.


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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
GMATNinja, VeritasKarishma - Hi. Doesn't A says that the non-linear movies are not predictable and hence, they should not be considered as an art. It that is true, doesn't it support the question. I understand that B makes much more sense, if I negate it but just wanted to understand as to why A is wrong.
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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
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Re: The controversy regarding whether video-games can be considered art-fo [#permalink]
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