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# Six months or so after getting a video game console, the

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Re: Six months or so after getting a video game console, the [#permalink]

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18 May 2012, 08:24
I would say D.

Games would get retired more often keeping those trading games businesses alive.

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Re: Six months or so after getting a video game console, the [#permalink]

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18 May 2012, 22:13
Conclusions : Once the market for game consoles is saturated, businesses distributing games face hard times.
Assumption : These businesses wouldn't have anything to sell except "Initial version of Games"

Option B hits on this assumption by stating that these businesses would have other items, such as games features, as well to sell.

Option D mentions only a qualified segment (early buyers) of buyers. It only weakens the argument partially not fully. How it weakens the argument... that is by hitting on the premise by saying "People who apparently lost interest in obtaining games to play on the gaming console were Early buyers only". So, it may be said, other buyers would continue to buy games.

So, I would go with B
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Re: Six months or so after getting a video game console, the [#permalink]

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25 May 2012, 10:34
I choose D. The answer says that early buyers need not be representative of the market. The market may not get tire of the gaming console. Actions of the early buyer can't be taken to represent those of other buyers. It is only the early buyer who tire out, later buyers continue to buying the consoles.
Hope it helps.
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Re: Six months or so after getting a video game console, the [#permalink]

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17 Jul 2012, 19:45

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Re: Six months or so after getting a video game console, the [#permalink]

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24 Oct 2013, 11:03
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Re: Six months or so after getting a video game console, the [#permalink]

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01 Feb 2014, 11:25
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

Clear D

If the early buyers always have that behavior then this is not a clear evidence on hw this loss of intrest will cause businesses to face hard times

Cheers
J

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Re: Six months or so after getting a video game console, the [#permalink]

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07 Jun 2014, 12:03
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

The confusion is between B and D. The OA is D but it seems to be strengthening the argument.

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Re: Six months or so after getting a video game console, the [#permalink]

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07 Jun 2014, 12:52
1
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faamir wrote:
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

The confusion is between B and D. The OA is D but it seems to be strengthening the argument.

I will try, let me know if it helps

Check the highlighted portion of the stem. The one in red is Conclusion, and green is a prompt that leads to conclusion.
The argument is all about reduction in the distribution of the gaming distribution because of a saturation in the market of the console itself. So we need to find an argument that testifies a fact that there is a chance for the distribution business to survive. Option D does the same by targeting the part highlighted in green. It pacifies the argument saying that there is nothing much to worry, these early buyers are kind of outliers, and we should not derive conclusion basis on these first time buyers.
The line strike out is a cleverly placed distractor.

Consider Kudos If my post helps!!

Archit

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Re: Six months or so after getting a video game console, the [#permalink]

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07 Jun 2014, 23:18
Thanks Archit for the nice explanation.

It's clearer to me now

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Re: Six months or so after getting a video game console, the [#permalink]

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08 Jun 2014, 00:52
faamir wrote:
Thanks Archit for the nice explanation.

It's clearer to me now

Great! Happy that my post helped..

Thanks for the Kudos!!

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Re: Six months or so after getting a video game console, the [#permalink]

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08 Jun 2014, 23:45
Archit143 wrote:
faamir wrote:
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

The confusion is between B and D. The OA is D but it seems to be strengthening the argument.

I will try, let me know if it helps

Check the highlighted portion of the stem. The one in red is Conclusion, and green is a prompt that leads to conclusion.
The argument is all about reduction in the distribution of the gaming distribution because of a saturation in the market of the console itself. So we need to find an argument that testifies a fact that there is a chance for the distribution business to survive. Option D does the same by targeting the part highlighted in green. It pacifies the argument saying that there is nothing much to worry, these early buyers are kind of outliers, and we should not derive conclusion basis on these first time buyers.
The line strike out is a cleverly placed distractor.

Consider Kudos If my post helps!!

Archit

I'm having a little trouble with the "early buyers"....
If the market gets saturated after 6 months, doesn't it mean that the 80% of people who bought constitute the "early buyers"?
If so, this won't weaken....

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Re: Six months or so after getting a video game console, the [#permalink]

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14 Jun 2014, 04:49
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

My 2 cents. So what is the conclusion of the paragraph. It is once the market for
game consoles is saturated, businesses distributing games will face hard times.

Weakened conclusion could be something contrary to it like - even once the market for
game consoles is saturated, businesses distributing games will NOT face hard times.

Option D seems to indicate that early buyers ( who gave the initial euphoria for the product sale ) are very keen to get novelties . This explains that they might have a big hand in projecting up the sales to reach the 1 in 80 household statistic. Obviously games have to be taken along with game consoles to make any sense of the purchase. Now a very interesting point in this premise is that these buyers also tire easily so they will buy games along with new console but get tired of old games and then buy new games thereby ensuring the momentum in market . This will ensure that business of distributing games does not face hard times.

IMO a pretty convoluted logic but then GMAT is selecting the BEST out of the various given options and this one seemed the best to me

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Re: Six months or so after getting a video game console, the [#permalink]

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16 Jun 2014, 22:25
I picked B, but wasn't confident...now I see why D is correct.

Premise: generally speaking, video game console released --> 6 month period --> post 6 month period in which market grows toward saturation

Premise: a specific video console was release --> early buyers (presumably buyers in the initial 6 month period) did not follow up initial game purchases with more game purchases

Conclusion: video game companies will suffer once market reaches saturation and there are no more or a substantially reduced amount of new console buyers

So, Choice D provides a way to differentiate between the 6 month buyers and the later buyers, and open the argument up to the possibility that the later buyers will not follow this pattern and potentially follow up their initial game purchases with more
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Re: Six months or so after getting a video game console, the [#permalink]

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17 Jun 2014, 02:33
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

Hello.

My 2 cents for choosing D. Hope it helps!

First, this is a "weaken" question, the MOST IMPORTANT thing is finding correct conclusion and its assumptions.

ANALYZE THE QUESTION:

Premise 1: Six months or so after getting a video game console, the market becomes saturated.
Premise 2: Early buyers apparently lost interest in obtaining games to play on the gaming console.
Premise 3: The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing.

Conclusion: once the market for game consoles is saturated, businesses distributing games face hard times.

Assumption: if the market has NOT saturated yet, customers still keep renting video game = businesses distributing game consoles do not face hard time.

ATTACK THE CONCLUSION:

The author assumes that once the market for game consoles is saturated, businesses distributing game face hard times. It means if the market has NOT saturated yet, customers still keep renting video game. Only when market is saturated, customers will be bored of renting video games and stop doing so. Nope, what if customers who rent video games are people attracted by "NEW" stuffs but will be tired of this kind of stuff very quickly. It means they will stop renting video games even when the market for game consoles still grows. Clearly, the conclusion falls apart.

OPTION D:
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
D says exactly the same. Hence, it's an answer.

Hope it helps.
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Re: Six months or so after getting a video game console, the [#permalink]

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17 Jun 2014, 20:24
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

I had a very hard time reading this question due to the grammar. But I believe the main points are below:

So you have a bunch of nerds who buy gaming consoles way before it can be justified to spend a comical amount of your pay check on said console, 6 months progress, and eventually everyone or about 80% has the same crappy console in his or her home.
Now through some miracle of life these same nerds get tired of playing the games they have been playing 24/7 for the last 6 months. Everyone wants to unload their crappy games onto the 20% of the market that hasn't wasted their money (but soon will?) on said crappy console.
Either way the point is that Video Game Distributors are supposedly chit out of luck.

However the question asks which answer would say that the Distributors will not have to mortgage their houses and file for bankruptcy.

Out of all the poorly worded and confusing answer choices (D) stands out as the best of the worst.
If all the nerds constantly buy crap as soon as it comes out and then get bored progressively, then they really can be considered a really terrible segment to base your analysis on due to their mercurial spending habits.

"The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing."
Since the trade is doing fine and more suckers are buying the crappy console, then who cares that a bunch of nerds who bought the gaming consoles 6 months ago are getting tired of their toys. As soon as one nerd gets tired another nerd will explode up from the bowels of an internet cafe to buy whatever console/game or other trash the Gaming Distributor is trying to peddle.

So this weakens the argument that the Game Distributors are in trouble because it essentially provides evidence supporting the fact that the early buyers are a bunch of fools with an infinite supply of money and a finite supply of intelligence.

A) Already know this thanks to the premise, doesn't really tell me anything.
B) I don't underst and this sentence and it caused a trainwreck in my head, but what I gathered was who gives cares about game features?
C) The complaint I have is that the way B) was written caused a trainwreck in my head.
E) If the crappy video game distributor has to deal with a less crappier competitor all hell will break loose!

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Re: Six months or so after getting a video game console, the [#permalink]

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19 Jun 2014, 09:59
The answer is D. As it says that early buyers are quick to tire of them. Also the argument based its conclusion that the console will become outdated on the fact that early buyers have quickly lost interest in it. Option D states that the early buyers are more than quick to tire and gives the inference that later buyers would not be that quick to lose interest in consoles and therefore game console market would not be outdated so early.
Hope I am clear.

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Six months or so after getting a video game console, the [#permalink]

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09 Apr 2015, 04:53
In my opinion B is out of scope.
Take a close look at D.
It uses the keyword "always" whereas in conclusion "once" appears.
Once you spot the difference between these words,answer will be simple.
However,initially I went with B!

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Re: Six months or so after getting a video game console, the [#permalink]

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17 May 2015, 05:38
feruz77 wrote:
Six months or so after getting a video game console, the market becomes saturated until there is one in 80 percent of homes. Early buyers apparently lost interest in obtaining games to play on the gaming console. The trade of business selling and renting games is still buoyant, because the number of homes with video game consoles is still growing. But, clearly, once the market for
game consoles is saturated, businesses distributing games face hard times.

Which of the following, if true, would most seriously weaken the conclusion above?

(A) The market for game consoles would not be considered saturated until there was one in 80 percent of homes.
(B) Among the items handled by video games distributors are many games specifically produced as game features
(C) Few of early buyers of video game consoles raised any complaints about performance aspects of the new product
(D) The early buyers of a novel product are always people who are quick to acquire novelties, but also often as quick to tire of them
(E) In a shrinking market, competition always intensifies and marginal businesses fail

D present an alternate reason.Hence,weakens.!

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Re: Six months or so after getting a video game console, the   [#permalink] 17 May 2015, 05:38

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