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Re: The town rules in Kid-Town require each house to have [#permalink]
Hi Ian
This is courtsey of bluetooth
The problem here is that normally we take E when (1)+(2) --> NO UNIQUE RESULT but in this case, we take E when (1)+(2) --> UNREASONABLE.
So E is the right anwer, as you got.
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Re: The town rules in Kid-Town require each house to have [#permalink]
where is this question from?

unreasonable isn't really an option. it likely wouldn't be that way on the real test.

You see, the data sufficiency questions always work out. It's not possible that the conditions in this town actually exist. On the data sufficiency, the question writer always starts with a real problem with a real answer and then takes information away, not the other way around.

If he's taken away too much information, and doesn't give enough back int he statements, then it's E. But he won't give back information that doesn't work out, because he won't change the information he started with.

That's why the two statements will never contradict each other, because they apply to that same question.

Does that make sense?
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Re: The town rules in Kid-Town require each house to have [#permalink]
Hi Ian
What you are saying does make sense. I got this question from som ebody in the forum. so it might not be correct.
S
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Re: The town rules in Kid-Town require each house to have [#permalink]
Fair enough. Data sufficiencies are hard to wrap your head around. they have a lot of nuances that make them very difficult for many people. The less noise, the better, so I'm glad we had an opportunity to discuss one like this. Hopefully it will help people better understand ds as a whole.



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Re: The town rules in Kid-Town require each house to have [#permalink]
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