the best "tree" I could do in text:
--- (1/2) --- head, use die --- (1/6) --- roll of 1 *path 1a
--- (1/2) --- head, use die --- (1/6) --- roll of 2 *path 1b
--- (1/2) --- head, use die --- (1/6) --- roll of 3 *path 1c
--- (1/2) --- head, use die --- (1/6) --- roll of 4 *path 1d
--- (1/2) --- head, use die --- (1/6) --- roll of 5 *path 1e
--- (1/2) --- head, use die --- (1/6) --- roll of 6 *path 1f
--- (1/2) --- tail, flip coin --- (1/2) --- head *path 2a
--- (1/2) --- tail, flip coin --- (1/2) --- tail *path 2b
(a) two tail = path 2b = (1/2)*(1/2) = 1/4
(b) heads, then roll of 6 = path 1f = (1/2)*(1/6) = 1/12
(c) heads, then roll of even # = path 1b + path 1d + path 1f
= (1/2)*(1/6) + (1/2)*(1/6) + (1/2)*(1/6) = 1/4
you add them up becoz they are independent events