ExpertsGlobal5
The oldest extant iteration of Gameco’s coding engine is forty years old.
The fact that the code used in this engine frequently uses lower-level programming languages indicates that Gameco formulated its coding practices at least ten years before the aforesaid coding engine was produced. Keep in mind, Gameco adopted its coding engine from Crytek; presumably, alongside the coding engine, Gameco also adopted Crytek’s then-current practices regarding the programming languages employed.
And although Crytek coding was originally an amalgamation of lower- and higher-level languages, forty years ago, Crytek was consistently using higher-level languages, and had been doing so for about ten years. In the argument given, the two portions in boldface play which of the following roles?
(A) The first and the second each describe evidence used to challenge the position that the argument seeks to establish.
(B) The first is evidence on which an objection to the position that the argument seeks to establish is based; the second is that position.
(C) The first and the second each provide evidence supporting the position that the argument seeks to establish.
(D) The first is evidence on which an objection to the position that the argument seeks to establish is based; the second is a consideration the argument introduces to counter the force of that evidence.
(E) The first provides evidence supporting the position that the argument seeks to establish; the second is that position.
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Let’s understand how the passage navigates.
The previous iteration of Gameco coding engine happened before 40 yrs.
BF1: The code used in Gameco engine frequently uses Low level programming language (LLPL).
The Gameco coding is produced before 10 yrs which is stated, so the actual Gameco coding is produced 50 yrs back. We should not ignore the fact, that Gameco adopted its coding engine from Crytek. Not only was the coding engine adapted, but the programming language was also adopted.
BF2: Crytek was using a coding language which is an amalgamation of Lower level and Higher level language. 40 yrs ago, Crytek was consistently using Higher level language, and this had been using 10 yrs ago. So, Crytek is using the HLPL before 50 yrs.
If Gameco has adapted the coding engine and programming language from Crytek, then BF1 would have been partially correct, or misinterpreted. As Crytek, uses both Higher and lower level programming language. So, BF2 provides evidences which are objecting the BF1.
Option D exactly resonates the crux mentioned above.