I solved this question somewhat differently using graphic techniques.
Easiest to draw a cube and assign an X,Y,Z origin axes.
A cube has six faces. I assigned the Area "A" to each face, which is 64 cm^2. But as it turns out, you don't need to know the actual area. It cancels out.
Now imagine the cube sliced into smaller cubes of 1 cm^2 each. You can think of the cube being sliced three times along each planar direction, like a block of cheese being diced.
If you imagine the cube being pulled apart like a Slinky, you realize that there are now 3 new interior surface area planes in each of the cardinal directions, and each interior plane counts 2x because it's counting the surface area of two adjacent small cubes.
So the math is:
XZ direction: 2 Original + 3*2 New Planes = 8 Total
XY direction: 2 Original + 3*2 New Planes = 8 Total
YZ direction: 2 Original + 3*2 New Planes = 8 Total
So where the original cube has six total area "A" surface planes, the new disassembled cube has the equivalent of 8*3 = 24 "A" surface planes.
A little mental math shows that 24 = 4*6, or 300% increase.
(I actually got the question wrong at first because I didn't realize I needed to count each interior plane twice to account for the adjacent cube faces.)