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# Ditalgame Corporation's computer video games are subject to widespread

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Joined: 30 Jan 2016
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16 Mar 2018, 08:10
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25% (medium)

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74% (01:40) correct 26% (01:54) wrong based on 237 sessions

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Ditalgame Corporation's computer video games are subject to widespread illegal copying. To combat this piracy, Ditalgame will begin using a new copy protection feature on its games. Ditalgame's president predicts a substantial increase in sales of the company's games once the new copy protection feature is implemented.

Which one of the following, if true, provides the most support for the president's prediction?

(A) Ditalgame bas spent millioos of dollars developing the new copy protection feature, and the company can recoup these costs only if its sales increase substantially.
(B) Over the last several years, the market for computer games has grown steadily, but Ditalgame's share of that market has shrunk considerably.
(C) The copy protection feature causes a copied game to be playable just long enough for most people to come to enjoy it so much that they decide they have to have it.
(D) Game Review Monthly, the most commonly read magazine among people who frequently copy computer games, generally gives favorable reviews to Ditalgame games.
(E) Computer games produced by Ditalgame are copied more frequently than computer games produced by Ditalgan1e's main competitors.

Source: LSAT

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16 Mar 2018, 12:08
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Ditalgame Corporation's computer video games are subject to widespread illegal copying. To combat this piracy, Ditalgame will begin using a new copy protection feature on its games. Ditalgame's president predicts a substantial increase in sales of the company's games once the new copy protection feature is implemented.

Which one of the following, if true, provides the most support for the president's prediction?

We have to check for an answer that connects the introduction of the new copy protection with a boost in sales.

(A) Ditalgame bas spent millioos of dollars developing the new copy protection feature, and the company can recoup these costs only if its sales increase substantially. This doesn't give any information about how the company plans to increase its sales
(B) Over the last several years, the market for computer games has grown steadily, but Ditalgame's share of that market has shrunk considerably. We can't be sure that the reduced number of sales is a result of people illegaly copying the games. Hence, it can't be the correct answer.
(C) The copy protection feature causes a copied game to be playable just long enough for most people to come to enjoy it so much that they decide they have to have it. This answer provides a connection between the illegal copies and a expected increase in sales. If players continue to download the games illegally they will be forced to stop a point at which they are convinced to play it. Because of the copy protection they can't continue playing. Therefore, they will certainly buy the game and thereby Ditalgame Corporation will likely see an increase in sales.
(D) Game Review Monthly, the most commonly read magazine among people who frequently copy computer games, generally gives favorable reviews to Ditalgame games. This fact isn't connected to the introduction of the new copy protection. Ratings will likely remain constant even though they might be good. However, this lack of change precludes the validity of this answer.
(E) Computer games produced by Ditalgame are copied more frequently than computer games produced by Ditalgan1e's main competitors. This seems to be tempting. If Ditalgame's games are copied frequently the introduction of the copy protection will affect a lot of players. The problem is that we aren't given any information whether players who used to copy the games will as of now buy the games or stop playing them at all. If most players choose the latter option, Ditalgame might not see an increase in sales at all.
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30 Jul 2019, 05:20
Hi,
Lets say DC has managed to stop piracy. Conclusion: their sales will substantially increase. Sales. not profit.

(A) Ditalgame bas spent millioos of dollars developing the new copy protection feature, and the company can recoup these costs only if its sales increase substantially.: Sales is our concern, not anything else. Incorrect

(B) Over the last several years, the market for computer games has grown steadily, but Ditalgame's share of that market has shrunk considerably. : Sales is our concern, not anything else. Incorrect

(C) The copy protection feature causes a copied game to be playable just long enough for most people to come to enjoy it so much that they decide they have to have it. : Cheeky B@\$£@rd\$. Luring people to play some sort of demo version, but it might(supporter) work in favor and increase sales. Correct.

(D) Game Review Monthly, the most commonly read magazine among people who frequently copy computer games, generally gives favorable reviews to Ditalgame games. : Ah! this is rating agencies on WeKnowWhat street again. Not going to work. Incorrect.

(E) Computer games produced by Ditalgame are copied more frequently than computer games produced by Ditalgame's main competitors. : Only explains that people play more of DC's games than those of its competitors. Still does not support the conclusion. Incorrect.
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Re: Ditalgame Corporation's computer video games are subject to widespread   [#permalink] 30 Jul 2019, 05:20
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