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# The Action-Packed Gaming Company, based on the success of

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The Action-Packed Gaming Company, based on the success of [#permalink]

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26 Nov 2010, 09:12
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The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

A) Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

B) Buyers of video games prefer to purchase games based on popular movies.

C) The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

D) Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

E) The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.
[Reveal] Spoiler: OA
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27 Nov 2010, 14:30
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sameerdrana wrote:
My question is regarding the verbiage of the question above. It was complicated enough for me to think can such verbiage appear in a real GMAT? None of the OG CR questions had anything close to the one I saw above ( and I thought I was really good at CR! ). Can you share your opinion on this? Can you offer insights how to tackle such verbiage? I spent a lot of time in understanding the question so I rushed the answer and got it wrong.

The verbiage in the stimulus is fine. It can definitely appear in actual GMAT. You need to omit the unnecessary and focus on the main points. The question stem is definitely a little twisted for my liking, though, not unseen. It can appear at higher levels (as pointed out by whiplash2411) I will break down the question once it has been discussed.
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Get started with Veritas Prep GMAT On Demand for $199 Veritas Prep Reviews Manager Joined: 09 Jun 2010 Posts: 116 Followers: 3 Kudos [?]: 124 [4] , given: 1 Re: Video Game [#permalink] ### Show Tags 28 Nov 2010, 08:36 4 This post received KUDOS 3 This post was BOOKMARKED Hi sameerdrana, The question stem is really wired. I spent almost 2 mins trying to classify the question type. I guess its a mix of assumption and resolve the paradox question. Here is my take on the question: There is no main conclusion in the argument I think! Premise: Company X, released a martial arts game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies. Premise: Company X, released a new game this season with better graphics & other better features but the character of the new game is different. Premise: marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly. Paradox: The new game is better feature wise than the older version yet it sold poorly. The question asks us to find a assumption which company X made but did not worked out to be true. Thus find out an assumption made by company X, negating which will explain the new game's poor sale. A) Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters. This must be the correct option since the new game was better in every aspect except the name of the character. If contrary to the company X's assumption teenagers made their decision on the name of the character then this explains the poor sales of new game. B) Buyers of video games prefer to purchase games based on popular movies. This assumption was made by company but negating it wont explain poor sales of the new game. It actually suggest that the new game should have sold better C) The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games. This might be one of the assumptions made by company X but this was not the assumption on which the new game's character was based on. It is only related to 1st game D) Technological improvement from one video game to the next does not guarantee a corresponding increase in sales. This option actually states an assumption opposite to the one made by company X E) The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have. This is not an assumption. This is a mere fact and does not concern success / failure on the new game. Veritas Prep GMAT Instructor Joined: 16 Oct 2010 Posts: 7248 Location: Pune, India Followers: 2205 Kudos [?]: 14342 [1] , given: 222 Re: Video Game [#permalink] ### Show Tags 28 Nov 2010, 19:08 1 This post received KUDOS Expert's post sameerdrana wrote: Thanks Soumana! Glad to hear I am not the only who found this wired and ended up spending 2+ mins unwiring it! Soumana/Karishma, In a real test should I put a hard stop at 2mins and just let go off my ego and skip to the next question? Regards, Sameer I think it will depend on your status at the time. Let me explain: Neck to neck run: If in Verbal, you race with time and pretty much take about 2 mins per question, there is no point spending much time on it. If in first 30 secs, you are unable to understand the question, you should guess and move on to the next question. You can better use the time you saved in another question that you understand well. Else, you will probably put another 30 sec- 1 min in deciphering it. By the time you are done with the stimulus and ready to go to options, 2 mins might already be up and you will need another 2 mins at least to answer it. Then again, the answer may or may not be correct. Not worth it. On the other hand, if you are on the 30th question say, and you still have 25 minutes remaining, by all means give it your best shot. Of course, you shouldn't put more than 3-4 mins but you can afford to put that much time into it. If you have reached a level in the test where the software is giving you high level questions, it is not by chance. It is because you did well in previous questions. The software doesn't give you a 700 level question because you answered a 500 level one correctly. It gives you 700 level question after you do well in 600 level ones. The point is, if you reached the question, it is worth a fair shot even if at first it looks troublesome, but only in case you have time to spare. Else dump it within the first 30 secs and use the time you save in some other question. 'It's not quitting, it's strategy.' Brian has explained this in detail in his excellent blog post: http://www.veritasprep.com/blog/2010/10/gmat-tip-of-week-punting-for-field/ _________________ Karishma Veritas Prep | GMAT Instructor My Blog Get started with Veritas Prep GMAT On Demand for$199

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28 Nov 2010, 19:47
Hi sameer,

If you see this kind of a question in the CAT be very sure that you are well on your way to a 700+ score ( unless something terrible happened to you in your quants section). Also be sure that you will not get much time time to analyze in detail. It is trying to confuse us by complex wording. If you dont get after reading it 1 or 2 times then it is wiser to move on I guess!! We dont want to end up with an unfinished section under any circumstances
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29 Nov 2010, 07:38
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The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

A) Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

B) Buyers of video games prefer to purchase games based on popular movies.

C) The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

D) Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

E) The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

Read the question stem first: The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?
double take... what!!!
Now break it down
The passage implies that - According to the passage
an explanation for the failure of the new game is based on - The passage has explained that a game failed. The reason is based on...
doubt regarding which of the following assumptions - Which of the assumptions fell through... failed to realize...

Ok, put it all together. The passage says that the new game failed. The reason is that an assumption (probably made by the game makers) did not realize. What is that assumption?

So we are looking for [highlight]an assumption[/highlight] that fell through and led to the failure of the game.

Now, we break down the stimulus:
[highlight]The Action-Packed Gaming Company[/highlight], based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, [highlight]developed for the current season a similar martial arts game featuring a new character[/highlight] who is also a martial arts master.
Gist - APGC developed a martial arts game featuring a new character. This game was based on success of previous season's game featuring popular Sam Li.

[highlight]The new game had improved 3-D graphics,[/highlight] enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters.
However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

Right! So they made the game under some assumptions and one of them failed to realize. We are looking for that assumption.

A) Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.
The game makers did assume this. They chose a new character for their game as opposed to Sam Li who was already very popular. And they made this game technologically advanced because they assumed that teenagers will appreciate it. But apparently, this assumption failed since teenagers were not interested in this game.

B) Buyers of video games prefer to purchase games based on popular movies. - They did not assume this while making their new game. It was not based on popular movie character.

C) The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games. - This was not an assumption they made while making this year's game. It is irrelevant to our discussion of the failure of this year's game.

D) Technological improvement from one video game to the next does not guarantee a corresponding increase in sales. - The game makers did not assume this. They made it technologically advanced probably because they actually believed that technological improvement DOES bring in greater success.

E) The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have. - Again not an assumption the new game makers had in mind that failed them.

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29 Oct 2011, 12:58
So on reviewing my MGMAT Cat, I was surprised to see this question wrong, even though at the time I thought that more than one answer choice fit. Basically the wording of the question stem is incredibly confusing. I haven't come across this way of asking a question yet, in either PS SC bible (I am still finishing this book though) or the MGMAT CR guide.

Essentially, it is asking which answer choice is unlikely to be true. I spent over 2 min on this damn question, and still got it wrong as I was unable to decipher the question stem correctly!! GAH! Ended up answering the opposite of what the question asked.

On reflection, though, it is not that hard. I need to read better and closer (something I find myself saying every night as I go to bed).
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Re: The Action-Packed Gaming Company, based on the success of [#permalink]

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29 Jun 2012, 13:24
thnx for explaination Karishma.

The question is :

Read the question stem first: The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

And my understanding of question is :

The explaination for the failure of the new game is based on doubt on the truthfulness of an assumptiom. Select that assumption.

Please let me know if I am wrong !!
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The Action-Packed Gaming Company, based on the success of [#permalink]

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17 Feb 2013, 02:50
The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

a.Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

b. Buyers of video games prefer to purchase games based on popular movies.

c. The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

d. Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

e. The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

[Reveal] Spoiler:

Edit: by carcass

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Re: CR 700+ : Sam Li [#permalink]

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17 Feb 2013, 07:07
The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

Premise: Made a video game based on previous video game's success.
Premise 2: Company developed a new game thinking that the previous game's success was because it had martial arts moves

Conclusion: The game was a flop

Assumption which is related to the conclusion--- > The teenagers bought the previous game because it featured the character of famous movie whereas the company thought that the reason for success was because the previous game had martial arts.
Option B clearly gets to the conclusion . So that should be the answer.

a.Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

b. Buyers of video games prefer to purchase games based on popular movies.

c. The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

d. Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

e. The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

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Re: CR 700+ : Sam Li [#permalink]

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17 Feb 2013, 14:42
greatps24 wrote:

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

a.Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

The key to untangling this problem is understanding what is meant by the question: "The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?" I think this is bad writing - it's the kind of writing you're often asked to fix in a Sentence Correction question. The sentence is written in a passive voice and it is entirely unclear who is making the "assumption" mentioned. So I think the question is open to interpretation, but I think what they mean to ask is: "The passage suggests that the Action-Packed Gaming company's new game was not successful because the company incorrectly assumed which of the following?"

So we need to find an answer choice which describes something the company assumed would ensure its game was a success, but which the passage suggests was an incorrect assumption to make. The company made a new game which was technically superior to the previous Sam Li game, and yet the game did not sell. The company assumed a better product would sell better, but clearly consumers weren't interested in the better game. They wanted the game based on the movie. So A is the best answer here - the company was wrong to assume that teenagers would buy the game that had greater 'technological merits'.
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Re: The Action-Packed Gaming Company, based on the success of [#permalink]

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17 Feb 2013, 14:51

rules-for-posting-in-verbal-gmat-forum-134642.html

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The Action-Packed Gaming Company, based on the success of [#permalink]

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01 Mar 2013, 23:28
The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

(A)Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

(B)Buyers of video games prefer to purchase games based on popular movies.

(C)The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

(D)Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

(E)The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

Whats the conclusion here......@whats the answer
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Re: The Action-Packed Gaming Company, based on the success of [#permalink]

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02 Mar 2013, 02:31
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The stimulus says that a new game which was technically superior to the old one failed to do as well in the market. The new game was also based on a martial arts master like the old one, but this one was not a movie figure.

"The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions ?"
==> We need to find the option, that when negated, yields an explanation for why this happened.

[A]: Correct. If we remove the assumption that teenagers purchase games based on technological merits, and not name recognition of game characters, then we can conclude that perhaps the second game did not sell well because teenagers did not care about its technological superiority, and failed to relate to the main character.
[B]: If we remove the assumption that buyers purchase games based on popular movies, then we say that these buyers buy on other considerations. In that case, they should have bought the technologically superior game, but did not. This does not help us find out why the second game did not sell as well as the first.
[C]: If we assume that the series was not popular with kids who purchase video games, then it does not help us reason why the second game did not sell well, nor why the first game sold well.
[D]: If we assume that technological improvement does guarantee an increase in sales, then the second game should have done better but it did not.
[E]: If we assume the first game did not benefit through the advertising, it does not explain why the second game failed to do as well (as the two games are then at par on other parameters and the second is still technologically superior)

A is therefore the clear answer.
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Re: The Action-Packed Gaming Company, based on the success of [#permalink]

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03 Mar 2013, 20:51
mun23 wrote:
The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

(A)Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

(B)Buyers of video games prefer to purchase games based on popular movies.

(C)The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

(D)Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

(E)The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

Whats the conclusion here......@whats the answer

Hi,

Let's first understand the argument:

Understanding the argument:

1. Action Packed (AP) gaming company developed a game last season, which featured the character Sam Li, which is a popular character.

2. AP has developed a new but similar game for this season. This new game features a new character.

3. The new game is better in a number of parameters than the old game: improved 3-D graphics, enhanced multi-player capability, and dozens of new martial arts

4. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

So, we are given an anomaly. While the new game is better at a number of parameters than the old game, the new game still fared poorly.

Pre-thinking:

The question stem asks us to find an explanation for the given anomaly. How can we explain this? One way is that there must be some difference between the new game and the old game, which led to the poor performance of the new game. Another way could be that the general preferences of the teenagers have changed.

Let's look at the option statements. However, kindly note that the we need to find a statement such that doubting it explain the given anomaly. Thus, we'll negate the option statements given and see if that explains the anomaly.

(A)Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters. - Let's negate this.

Negation: Teenagers make purchasing decisions based not on the technological merits of video games, but on the name recognition of the games’ main characters

Is there a difference between the name recognition of the main characters of the two games? The answer is Yes. The new game didn't have a popular character unlike old game. This explain the low sales of new game. Therefore, this option is correct.

(B)Buyers of video games prefer to purchase games based on popular movies. - Negating this:

Negation: Buyers of video games do not prefer to purchase games based on popular movies

This means that old game (based on a character of movie) should not have sold much better than new movie. This negation actually goes against the argument, rather than explaining it. Therefore, Incorrect.

(C)The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games. - We can see that negating this will also make it against the argument. Therefore, incorrect.

(D)Technological improvement from one video game to the next does not guarantee a corresponding increase in sales. - Negating this will again imply that the sales of new game should have been higher than old game. This is against the argument. Therefore, incorrect.

(E)The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have. - This option explains the anamoly as it is. Obviously, when we negate it, we'll land up with something that does not serve our purpose.

Hope this helps

Thanks,
Chiranjeev
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Re: The Action-Packed Gaming Company, based on the success of [#permalink]

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16 Apr 2013, 22:38
All duplicate threads on this same topic are merged.
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Re: CR 700+ : Sam Li [#permalink]

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11 May 2013, 15:07
Thank you! This response hit home for me. I had the confusion with the question stem as well. What the question is really asking is "The passage suggests that the Action-Packed Gaming company's new game was not successful because the company incorrectly assumed which of the following?" I kept thinking that the question was asking what explains the conclusion and as a result looked for things that explained the decrease in sale. However, it's asking what was assumed incorrectly by the makers of the game and that resulted in decrease sales?

IanStewart wrote:
greatps24 wrote:

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

a.Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

The key to untangling this problem is understanding what is meant by the question: "The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?" I think this is bad writing - it's the kind of writing you're often asked to fix in a Sentence Correction question. The sentence is written in a passive voice and it is entirely unclear who is making the "assumption" mentioned. So I think the question is open to interpretation, but I think what they mean to ask is: "The passage suggests that the Action-Packed Gaming company's new game was not successful because the company incorrectly assumed which of the following?"

So we need to find an answer choice which describes something the company assumed would ensure its game was a success, but which the passage suggests was an incorrect assumption to make. The company made a new game which was technically superior to the previous Sam Li game, and yet the game did not sell. The company assumed a better product would sell better, but clearly consumers weren't interested in the better game. They wanted the game based on the movie. So A is the best answer here - the company was wrong to assume that teenagers would buy the game that had greater 'technological merits'.
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The Action-Packed Gaming Company, based on the success of the previous [#permalink]

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22 Mar 2017, 14:07
The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?

A).Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

B).Buyers of video games prefer to purchase games based on popular movies.

C).The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.

D).Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

E).The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

In the explanation they mentioned "The question asks us for the statement that is unlikely to be true – that is, the statement that is an assumption that, if untrue, would support an explanation for the new game’s failure. "

I could not understand how and where in question they mentioned about the assumption being untrue. I took it as a normal assumption question. If someone can please help me understand the question stem

This is a Manhattan GMAT test question,maybe if someone from their team can help
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Re: The Action-Packed Gaming Company, based on the success of [#permalink]

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22 Mar 2017, 17:14
Merging topics! Please, search questions before posting!

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23 Mar 2017, 06:57
The Action-Packed Gaming Company, based on the success of the previous season’s video game featuring the character Sam Li, of the popular Fist of Awe series of martial arts movies, developed for the current season a similar martial arts game featuring a new character who is also a martial arts master. The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters. However, marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.

The passage implies that an explanation for the failure of the new game is based on doubt regarding which of the following assumptions?
Main point-

A) Teenagers make purchasing decisions based on the technological merits of video games, not the name recognition of the games’ main characters.

Main point: conclusion - 'marketing surveys showed that teenagers were uninterested in this new game, and the game sold very poorly.'
premise - The new game had improved 3-D graphics, enhanced multiplayer capability, and dozens of new martial arts moves developed by real-life masters.

This suggest that despite the improvements, 'teenagers were uninterested in this new game and the game sold very poorly'.
so teenagers decide what to buy based on technical improvements. This has been assumed.
Correct.

B) Buyers of video games prefer to purchase games based on popular movies.

This is irrelevant.

C) The Fist of Awe series of movies was extremely popular with teenagers who regularly purchase video games.
No mention.

D) Technological improvement from one video game to the next does not guarantee a corresponding increase in sales.

That's true but in this case, it does not lead to the conclusion.

E) The successful video game may have benefited from advertising associated with the Fist of Awe movies, a benefit the failed video game did not have.

No mention.
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The Action-Packed Gaming Company, based on the success of   [#permalink] 23 Mar 2017, 06:57
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