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Although video game sales have

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Although video game sales have increased steadily over  [#permalink]

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New post 19 Nov 2013, 01:39
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Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Which one of the following, if true, would most seriously weaken the argument?

(A) Most people 17 years old or older have never purchased a video game.
(B) Video game rentals have declined over the past 3 years.
(C) New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
(D) The number of different types of video games available is unlikely to decrease in the near future.
(E) Most of the people who have purchased video games over the past 3 years are over the age of 16.

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Re: Although video game sales have increased steadily over  [#permalink]

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New post 15 Jan 2014, 06:26
creativeminddu wrote:
Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Which one of the following, if true, would most seriously weaken the argument?

(A) Most people 17 years old or older have never purchased a video game.
(B) Video game rentals have declined over the past 3 years.
(C) New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
(D) The number of different types of video games available is unlikely to decrease in the near future.
(E) Most of the people who have purchased video games over the past 3 years are over the age of 16.


The stimulus says historically, thats a broad generalization to infer something that's going to happen on the next 10 years. In E, the answer choice says that most of the people that have purchased VG > 16, thereby weakening the argument and its the best answer choice

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Re: Although video game sales have increased steadily over  [#permalink]

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New post 16 Jan 2014, 05:13
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Hello,
The key to deciphering this argument rests in identifying the shift in language between "the past 3 years" and "historically"
The assumption made here therefore is that in the past 3 years the predominant purchasers of such games have been kids in the age group of 13-16. Option E breaks this assumption - therefore weakening the argument as a whole.

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Re: Although video game sales have  [#permalink]

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New post 09 Sep 2017, 19:37
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adkikani wrote:
Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Which one of the following, if true, would most seriously weaken the argument?


A. Most people 17 years old or older have never purchased a video game.
This choice indicates that the market for video game is still potential to boost up the sale. Keep this choice.

B. Video game rentals have declined over the past 3 years.
This choice is irrelevant to the argument.

C. New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
"available" is irrelevant to "decline"

D. The number of different types of video games available is unlikely to decrease in the near future.
The number of different types of video games is irrelevant to the argument.

E. Most of the people who have purchased video games over the past 3 years are over the age of 16
This choice directly attacks the argument. This choice indicates that people who are over the age of 16 have mainly contributed to the steadily increase of video game sales. Hence, the decrease in the number of people who are in the age of 13 to 16 won't make any significant influence on the video game sales.

Compared to A, E is better. Hence, E is the answer.

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Although video game sales have  [#permalink]

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New post 09 Sep 2017, 20:03
Hi Experts GMATNinja GMATNinjaTwo

Can anyone please help to identify main conclusion here?
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Re: Although video game sales have  [#permalink]

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New post 23 Sep 2017, 12:15
adkikani wrote:
Hi Experts GMATNinja GMATNinjaTwo
Can anyone please help to identify main conclusion here?


The conclusion is that we can expect a reversal of this trend (a steady increase in video game sales) in the very near future.

I hope that helps!
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Although video game sales have  [#permalink]

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New post 24 Sep 2017, 00:46
Counter-Premise: Although video game sales have increased steadily over the past 3 years -

Conclusion: we can expect a reversal of this trend in the very near future.

[And why would that happen?]

Premise: Historically, over three-quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

[Thus the sale should decrease as number of people in the age group 13 to 16 is expected to decrease]

Pre-thinking: We need to find reasons like - more games suited for players above 16 years of age is about to come in the market, which we know sells well, so sale won't decline. OR some other reasons, which shows that though in the past people in the age group 13 to 16 used to purchase more, now the trend is changing.

Keeping these ideas in mind, let us look at the options.

Which one of the following, if true, would most seriously weaken the argument?

A. Most people 17 years old or older have never purchased a video game.
[This kind of strengthens the argument, instead of weakening it - Eliminated.]

B. Video game rentals have declined over the past 3 years.
[Out of Scope: Rentals are not in question here.]

C. New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
[Out of Scope: We are interested in weakening the argument that the sale will decline. We are not looking for alternative sources of entertainment.]

D. The number of different types of video games available is unlikely to decrease in the near future.
[So What?? This does not help us in deciding if the sale would increase or decrease! - Eliminated]

E. Most of the people who have purchased video games over the past 3 years are over the age of 16
[Now this gives us a reason that can weaken the argument. If people over the age of 16 have been buying games, then that means even if age group of 13 to 16 declines, the sale won't go down, instead it might even go up! Thus, this is the correct answer.]
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Re: Although video game sales have  [#permalink]

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New post 05 Dec 2017, 03:41
A is irrelevant because of two reasons:
1) The segment that the argument and hence the answer focuses on is 13-16 years old.
2) Statement A does not tell the prospects i.e. whether this group will buy or not.



Option E is the best choice.
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Re: Although video game sales have  [#permalink]

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New post 10 Dec 2017, 21:12
adkikani wrote:
Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Which one of the following, if true, would most seriously weaken the argument?

A. Most people 17 years old or older have never purchased a video game.
B. Video game rentals have declined over the past 3 years.
C. New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
D. The number of different types of video games available is unlikely to decrease in the near future.
E. Most of the people who have purchased video games over the past 3 years are over the age of 16

Source: LSAT


I answered E too, but anyone here can explain why E seems to contradict the premise of "over three quarters"?
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Although video game sales have  [#permalink]

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New post 12 Dec 2017, 03:32
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septwibowo wrote:
adkikani wrote:
Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Which one of the following, if true, would most seriously weaken the argument?

A. Most people 17 years old or older have never purchased a video game.
B. Video game rentals have declined over the past 3 years.
C. New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
D. The number of different types of video games available is unlikely to decrease in the near future.
E. Most of the people who have purchased video games over the past 3 years are over the age of 16

Source: LSAT


I answered E too, but anyone here can explain why E seems to contradict the premise of "over three quarters"?


Hi septwibowo ,
The historical data might include data for a period significantly more than 3 years .
The current year is 2017 and historical data in the survey is from 2007-2017. In the period 2007-2014, most of the buyers of video games were children in the age 13-16.
So, in a way E does not contradict the premise as we DON'T know from which exact period the historical data is from.
E -- It means that historical trends are changing and data from last 3 years follows a different trend. --> More and more people over the age of 16 are buying video games
Historical data is not representative of recent trends in past 3 years.

Another way to weaken the argument can be that the average number of games bought by consumers in the age group 13-16 will increase significantly over next 10 years.

Hope this helps!!

AjiteshArun ,mikemcgarry ,VeritasPrepKarishma ,sayantanc2k ,GMATNinja , experts-- Can you please validate my reasoning ?
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Re: Although video game sales have  [#permalink]

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New post 12 Dec 2017, 18:49
Skywalker18 wrote:
So, in a way E does not contradict the premise as we DON'T know from which exact period the historical data is from.
I agree. We should view the period referenced by historically as being significantly longer than (the last) three years.
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Re: Although video game sales have  [#permalink]

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New post 13 Dec 2017, 19:22
Skywalker18 wrote:
septwibowo wrote:
adkikani wrote:
Although video game sales have increased steadily over the past 3 years, we can expect a reversal of this trend in the very near future. Historically, over three quarters of video games sold have been purchased by people from 13 to 16 years of age, and the number of people in this age group is expected to decline steadily over the next 10 years.

Which one of the following, if true, would most seriously weaken the argument?

A. Most people 17 years old or older have never purchased a video game.
B. Video game rentals have declined over the past 3 years.
C. New technology will undoubtedly make entirely new entertainment options available over the next 10 years.
D. The number of different types of video games available is unlikely to decrease in the near future.
E. Most of the people who have purchased video games over the past 3 years are over the age of 16

Source: LSAT


I answered E too, but anyone here can explain why E seems to contradict the premise of "over three quarters"?


Hi septwibowo ,
The historical data might include data for a period significantly more than 3 years .
The current year is 2017 and historical data in the survey is from 2007-2017. In the period 2007-2014, most of the buyers of video games were children in the age 13-16.
So, in a way E does not contradict the premise as we DON'T know from which exact period the historical data is from.
E -- It means that historical trends are changing and data from last 3 years follows a different trend. --> More and more people over the age of 16 are buying video games
Historical data is not representative of recent trends in past 3 years.

Another way to weaken the argument can be that the average number of games bought by consumers in the age group 13-16 will increase significantly over next 10 years.

Hope this helps!!

AjiteshArun ,mikemcgarry ,VeritasPrepKarishma ,sayantanc2k ,GMATNinja , experts-- Can you please validate my reasoning ?

Thanks Skywalker18 for the explanation! I think you said it perfectly here: "E -- It means that historical trends are changing and data from last 3 years follows a different trend. --> More and more people over the age of 16 are buying video games".

We are told that video game sales have increased steadily over the past 3 years. Choice (E) suggests that much of that increase came from people over the age of 16. In that case, the INCREASE in sales to people over 16 might make up for the potential decrease in sales to people from 13 to 16 years of age.
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Re: Although video game sales have  [#permalink]

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New post 27 May 2018, 16:00
I interpreted option E as the people who purchased video games were under the age of 16 at the time of purchase. In other words, they are NOW over the age of 16.

Is that incorrect?
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Re: Although video game sales have  [#permalink]

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New post 27 May 2018, 23:11
mrdlee23 wrote:
I interpreted option E as the people who purchased video games were under the age of 16 at the time of purchase. In other words, they are NOW over the age of 16.

Is that incorrect?


Yes, the wording of option (E) should have been better. Official questions do not have this ambiguity.
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Re: Although video game sales have &nbs [#permalink] 27 May 2018, 23:11
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