Hi onlyPlanA,Great question, and it's the natural next step once you've got the same-direction rule from himssss29's table.
The formula you saw (
meeting points = |p - q|, using the reduced speed ratio p:q) is built specifically for runners going the
same way. The reason it's a
difference is that when both run the same direction, only the
relative speed |v1 - v2| matters - the faster runner has to gain a full lap on the slower one to catch up again.
What changes when they run opposite waysNow the runners close the gap from both sides, so the relative speed becomes the
sum v1 + v2. That single change flips the formula:
-
Same direction: distinct meeting points =
|p - q|-
Opposite directions: distinct meeting points =
p + qwhere p:q is the speed ratio in lowest terms. Same setup, just add instead of subtract.
Quick check with real numbersTake Jack at
6 and John at
2 m/s. Reduced ratio is
3 : 1.
- Same direction - |
3 -
1| =
2 points.
- Opposite directions -
3 +
1 =
4 points.
You can feel why: heading toward each other, they cross much more often, so more distinct crossing spots.
One thing to be careful aboutAlways reduce the ratio first. For b =
10, the ratio
6:10 reduces to
3:5, so opposite-direction points would be
3 +
5 =
8, not
6 +
10. Reducing is exactly what kept the same-direction counts honest in the table above - the same discipline applies here.
So if this question had said "opposite directions," you'd solve
p + q = 2, which forces p:q =
1:1 - meaning equal speeds, and that's a different (degenerate) situation entirely. That's a nice illustration of how much the direction changes the whole problem.
Answer: AonlyPlanA
How are we going to approach this question if they are moving in opposite directions? They will surely meet at one or more points, so what will be the distinct number of meeting points in that case?