
A computer is programmed to play the game of 24 by independently replacing the symbols ▲ and @ in a given numerical expression with one of the operations +, -, x, or ÷ and then computing the result. If the result is 24, the computer "wins". The table above shows the probabilities with which the computer will replace the symbols ▲ and @ with the operations +, -, x, or ÷. What is the probability that the computer will win when given the expression (4▲2) x (3@1)?The values of (4▲2) produced via replacing ▲ with the 4 operations are 6, 2, 8, and 2.
The values of (3@1) produced via replacing @ with the four operations are 4, 2, 3, and 3.
A quick scan of the values reveals that, of the possible combinations produced when (4▲2) x (3@1) is replaced, only 6 × 4 and 8 × 3 will yield 24.
There's one way to produce 6 × 4, which is by replacing both symbols with +. The probability of replacing both with + is 0.40 × 0.60 = 0.24.
There are two ways to produce 8 × 3.
One is to replace @ with × and ▲ with ×. The probability of doing that is 0.20 × 0.25 = 0.05.
The other is to replace @ with × and ▲ with ÷. The probability of doing that is 0.20 × 0.05 = 0.01
So, the total probabliity of producing 24 is 0.24 + 0.05 + 0.01 = 0.30
A. 0.05
B. 0.24
C. 0.25
D. 0.30
E. 0.33
Correct answer: D
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