ExpertsGlobal5
Due to certain persistent limitations in the technology, many early buyers of virtual reality systems apparently lost interest in buying new virtual reality games to run on their systems. The sale of virtual reality games is still going strong because the number of homes with virtual reality systems is still growing. However, businesses distributing virtual reality games will face hard times because the market for virtual reality systems is likely to saturate soon.
Which of the following, if true, would most seriously weaken the conclusion above?
A. The market for virtual reality systems is considered saturated only after seventy percent of all homes have at least one such system.
B. Early buyers of novel products are always quicker to acquire novelties, but also quicker to tire of them than other buyers.
C. Customer satisfaction surveys reveal that few of the early buyers of virtual reality systems had any complaints regarding this new product’s performance aspects.
D. Several games specifically designed to be played in virtual reality form a sizeable proportion of all the products handled by retailers of virtual reality games.
E. Shrinking markets generally intensify competition among businesses, leading to the failure of several marginal businesses.
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There is a persistent (
continuous) limitations in technology that made many EARLY BUYERS of Virtual Reality Systems (VRS) from to lose intent in buying New or upcoming VRS. So, technological limitations has been a major hindrance in expansion of product sales during the initial phase.
But, when we look at the current trend, the sales of VR games is still strong. The reason attributed to this was Homes equipped with VRS has shown a strong increase too. This means, there is a strong positive correlation between sales of VR and Homes equipped with VRS. So, the inference here is : Despite the technological limitations, the current buyers are showing greater signs of inclinations towards VRS.
However, there seems to be a contradiction. The author anticipates the businesses distributing VR games , will face hard times in future. The reason behind this reasoning is VRS is going to get saturated soon.
We need to find an option that weakens the conclusion by author OR to put it more clearly: There are NO such harder times, the anticipated Saturation of VRS is never gonna happen OR more precisely saturation is not leading to hard times.
A. The market for virtual reality systems is considered saturated only after seventy percent of all homes have at least one such system.
This just describes a version of saturation, which may or may not exist. Hence, Wrong.
B. Early buyers of novel products are always quicker to acquire novelties, but also quicker to tire of them than other buyers. This option mentions it’s the trend of early buyers to follow the FIFO (First in to buy and First out because of boredom)😂. While the current buyers, still have the urge and strong inclination towards the VRS. Thus, there won’t be saturation. Even if there are signs of saturation, the demand for VRS is still flaming hot enough to push the sales. Hence, Correct Answer.
C. Customer satisfaction surveys reveal that few of the early buyers of virtual reality systems had any complaints regarding this new product’s performance aspects.
This is obvious and well known because the initial impressions of the question passage was directly pointing to it. Moreover, if only a few section of the population of the early buyers had issues, then this means a major section of early buyers were happy with the performance of VRS. In that case, there must be another major factor which has pushed the Early buyers to lose interest - which remains a million dollar question that needs answering. Hence, Wrong.
D. Several games specifically designed to be played in virtual reality form a sizeable proportion of all the products handled by retailers of virtual reality games.
If that’s the case, new buyers are more inclined to VR games, that to specifically home based VR games. This should boost the sales, as newer product update or newer game versions should amp up the sales figure considerably. Hence, not a weakener as option B.
E. Shrinking markets generally intensify competition among businesses, leading to the failure of several marginal businesses.
This is what happens, when the market competition is intense. The battle for monopoly or grabbing the largest chunk of market shares by business giants, will eventually push the smaller fishes out of the equation. This option speaks about a general market trend that might occur. Hence, Wrong.
Option B