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# RAGCT 2015 Day 29: The controversy regarding whether video-games

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RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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20 Aug 2015, 11:59
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The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Day 29 Question of the Verbal Contest: Race Against the GMAT Club Timer
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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20 Aug 2015, 12:05
1
IMO, the answer is , unless there is some trick here

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
- this is explaining a film which the critics assume is an art form, so this is going against the argument

B. No form of art can involve a user-generated visual experience.
- this seems correct. this assumption will justify why video cannot be an art

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.
- same as A. ruled out.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.
- this actually goes against what the critics say, so ruled out

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
- this is out of scope and ruled out.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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20 Aug 2015, 12:15
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‘Conclusion’- Video Games can not be considered art
Reason- Players experience the visually created space on their own terms
Additional information:- Film, which is visual representation of pre-fixed story line, is considered as art form

Possible assumption to reach the conclusion could be that any experience that is felt by users on their own terms can not be considered an art form.

Hope I have marked the right answer
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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20 Aug 2015, 12:20
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Did I do this one badly or was this actually an easy question??!!
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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20 Aug 2015, 13:40
I think I have already done this one. But I am not able to recall where and when and what the answer was.
I marked something which was less confusing and without any assumption lead to the conclusion, took 1min10 secs.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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20 Aug 2015, 21:50
souvik101990 wrote:

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Day 29 Question of the Verbal Contest: Race Against the GMAT Club Timer
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The conclusion will stand only when we consider that art forms cant have visual interaction. This idea is presented in B.
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RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 02:21
souvik101990 wrote:

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

On pre-thinkng I came up with the assumption mentioned in one of the options. I guess that is only answer suitable over here.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 02:31
Looked easy. Though I don't agree with the wording.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 04:34
souvik101990 wrote:

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Day 29 Question of the Verbal Contest: Race Against the GMAT Club Timer
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I guess only one choice is talking about not predicting the outcome, so I guess that is the answer (in my opinion).
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 05:35
straight B imho. No other option seems close.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 07:01
Tricky one....waiting for OA..
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RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 07:52
I took nearly 3 minutes. I hope my thinking is in a right direction.

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games.

Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, video-games cannot be considered art .

The reason is games create a visually interactive space in which players experience games on their own terms.
film is a visual representation of a pre-fixed story-line,

From this we can infer that according to the author
Film adapted from a piece of literary fiction can be considered an art.
Games are individually based on players without any pre-fixed terms.

Now coming to options of this assumption question

option C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

The argument says the opposite that film that adapts literary fiction is considered art.

option D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

(This if any case weakens since it says that games will have pre-determined outcomes.)

option E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

how they show it or what they intend to show is completely unrelated to prefixed terms/outcomes in games. This option is out of scope

we are down to options A and B resp and shall apply negation test.

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

I we negate this, it becomes
A film with non linear story can be considered art as events are predictable.

This makes the argument fall apart since
A film with pre-fixed story-line can be considered art according to argument.

B. No form of art can involve a user-generated visual experience.

If we negate this,

any form of art can involve user generated visual experience.
This does not affect the argument in any way.

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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 08:02
Only one option seems correct to me. Hope I got this one right!

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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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21 Aug 2015, 12:01
This is one good question, similar to Manhattan, hard to find one from the two.

While answering this question, I stick to the conclusion and attack this question.

I hope I picked the right asnwer.

OA awating.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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22 Aug 2015, 09:08
took time to do this. but i think i have marked the correct answer. OA awaited!!!
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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23 Aug 2015, 12:09
is this a 700 level question?:S
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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23 Aug 2015, 12:35
PriyankaKabbina wrote:
is this a 700 level question?:S

Indeed a 700 level question it is.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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06 Apr 2016, 06:50
Can someone here please explain why C is incorrect.

My point: Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

My assumption here is that, if a movie is "adapted" and "modified", it is not necessarily an accurate visual representation of a pre-fixed story-line. Which is required for the argument to hold true. Therefore, if "C" is true, then and only then what the argument states would be true (which is, the movies are not modifying, but rather they are exact representation of the literary work).
Please correct my flaw here, if B is for sure the answer.

Thanks a lot
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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27 Oct 2016, 07:45
[quote="souvik101990"]

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
Here the conclusion is " video-games cannot be considered art ", and this conclusion is based on the premise
" video games create a visually interactive space in which players experience games on their own terms"
so it means Visually interactive space-----------------> not an art form
We need to find an which will help us to make this conclusion air tight
To put his/ her point critics say "film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line" and because of thsi film is a art form

just think what can be assumption over her
from the above statement we can think
Not pre defined (fixed) story line ---------------> not an art form

Now do the POE

A. IncorrectA film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
out of scope. Here stimulus talks about pre fixed story line. But option says about linearity.

B. CorrectNo form of art can involve a user-generated visual experience.
It matches with our pre thinking.
To ascertain this Just negate and whether negate answer choice shatters conclusion.
Negated B: Art can involve a user generated visual experience
and it shatters critics' conclusion.
Hence B is correct

C. Incorrect No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.
Out of scope. Taste of audience??

D. Incorrect Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.
It has no bearing on the conclusion
E.Incorrect Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
Whether they intend or not intend to showcase their creative talent. it will not bolster the conclusion anyway.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

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30 Nov 2016, 23:54
Premise: The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games.
Premise: Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line,
Premise: as they create a visually interactive space in which players experience games on their own terms.
Conclusion: video-games cannot be considered art
Point 1: According to the author what defines art is a piece of literary fiction, visual representation, and a pre-fixed story line.
Point 2: And what does not qualify as an art are visually INTERCATIVE space where events happen as we move forward in the game. (NOT FIXED OR PRE-DECIDED)
Pre-thinking:
Assumption can eliminate a possible case where art forms can be interactive or not pre-decided
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
If we negate this statement, we get ‘A film with a non-linear story line CAN be considered an art form as the progression of events is not predictable.
My question here is should we even remove the not before predictable while negating or not? This is what made this choice confusing.
B. No form of art can involve a user-generated visual experience.
I chose B after negation ‘All form of art can involve a user-generated visual experience’ because if that is the case then video games qualify as an art form and this condemns the conclusion. Compared to choice A, I found this choice to be much stronger after negation test.
C. When choice C is negated, it supports the conclusion.
Choices D and E are out of scope and do not support the main basis of conclusion in anyway.
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Re: RAGCT 2015 Day 29: The controversy regarding whether video-games &nbs [#permalink] 30 Nov 2016, 23:54

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