GMAT Question of the Day - Daily to your Mailbox; hard ones only

It is currently 17 Aug 2018, 06:07

Close

GMAT Club Daily Prep

Thank you for using the timer - this advanced tool can estimate your performance and suggest more practice questions. We have subscribed you to Daily Prep Questions via email.

Customized
for You

we will pick new questions that match your level based on your Timer History

Track
Your Progress

every week, we’ll send you an estimated GMAT score based on your performance

Practice
Pays

we will pick new questions that match your level based on your Timer History

Not interested in getting valuable practice questions and articles delivered to your email? No problem, unsubscribe here.

Close

Request Expert Reply

Confirm Cancel

RAGCT 2015 Day 29: The controversy regarding whether video-games

  new topic post reply Question banks Downloads My Bookmarks Reviews Important topics  
Author Message
TAGS:

Hide Tags

MBA Section Director
User avatar
V
Joined: 19 Mar 2012
Posts: 5120
Location: India
GMAT 1: 760 Q50 V42
GPA: 3.8
WE: Marketing (Non-Profit and Government)
RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 20 Aug 2015, 11:59
3
5
00:00
A
B
C
D
E

Difficulty:

  55% (hard)

Question Stats:

63% (01:33) correct 37% (02:00) wrong based on 736 sessions

HideShow timer Statistics

Image

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Day 29 Question of the Verbal Contest: Race Against the GMAT Club Timer
Please make sure to post a brief reply without revealing your solution to enter the contest!

_________________

Have an MBA application Question? ASK ME ANYTHING!

My Stuff: Four Years to 760 | MBA Trends for Indian Applicants

My GMAT Resources
V30-V40: How to do it! | GMATPrep SC | GMATPrep CR | GMATPrep RC | Critical Reasoning Megathread | CR: Numbers and Statistics | CR: Weaken | CR: Strengthen | CR: Assumption | SC: Modifier | SC: Meaning | SC: SV Agreement | RC: Primary Purpose | PS/DS: Numbers and Inequalities | PS/DS: Combinatorics and Coordinates

My MBA Resources
Everything about the MBA Application | Over-Represented MBA woes | Fit Vs Rankings | Low GPA: What you can do | Letter of Recommendation: The Guide | Indian B Schools accepting GMAT score | Why MBA?

My Reviews
Veritas Prep Live Online

Manager
Manager
avatar
Joined: 09 Jul 2015
Posts: 58
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 20 Aug 2015, 12:05
1
IMO, the answer is , unless there is some trick here

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
- this is explaining a film which the critics assume is an art form, so this is going against the argument

B. No form of art can involve a user-generated visual experience.
- this seems correct. this assumption will justify why video cannot be an art

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.
- same as A. ruled out.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.
- this actually goes against what the critics say, so ruled out

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
- this is out of scope and ruled out.
_________________

Please kudos if you find this post helpful. I am trying to unlock the tests :)

Current Student
User avatar
Joined: 18 Oct 2014
Posts: 879
Location: United States
GMAT 1: 660 Q49 V31
GPA: 3.98
GMAT ToolKit User
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 20 Aug 2015, 12:15
1
‘Conclusion’- Video Games can not be considered art
Reason- Players experience the visually created space on their own terms
Additional information:- Film, which is visual representation of pre-fixed story line, is considered as art form

Possible assumption to reach the conclusion could be that any experience that is felt by users on their own terms can not be considered an art form.

Hope I have marked the right answer :)
_________________

I welcome critical analysis of my post!! That will help me reach 700+

Intern
Intern
avatar
Joined: 20 Mar 2015
Posts: 16
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 20 Aug 2015, 12:20
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Did I do this one badly or was this actually an easy question??!!
Current Student
User avatar
Joined: 03 May 2014
Posts: 69
Concentration: Operations, Marketing
GMAT 1: 680 Q48 V34
GMAT 2: 700 Q49 V35
GPA: 3.6
WE: Engineering (Energy and Utilities)
GMAT ToolKit User
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 20 Aug 2015, 13:40
I think I have already done this one. But I am not able to recall where and when and what the answer was.
I marked something which was less confusing and without any assumption lead to the conclusion, took 1min10 secs.
_________________

Beat verbal, Beat GMAT...;)
Trying Hard to do that.....

Kudos if my post helped you

Current Student
User avatar
Joined: 28 Sep 2013
Posts: 97
Location: United States (NC)
Concentration: Operations, Technology
WE: Information Technology (Consulting)
Reviews Badge
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 20 Aug 2015, 21:50
souvik101990 wrote:
Image

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Day 29 Question of the Verbal Contest: Race Against the GMAT Club Timer
Please make sure to post a brief reply without revealing your solution to enter the contest!


The conclusion will stand only when we consider that art forms cant have visual interaction. This idea is presented in B.
_________________

_________________________________
Consider Kudos if helpful

Intern
Intern
avatar
Joined: 19 Jul 2014
Posts: 36
Location: India
Concentration: Finance, Accounting
GPA: 3.12
GMAT ToolKit User
RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 02:21
souvik101990 wrote:
Image

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.



On pre-thinkng I came up with the assumption mentioned in one of the options. I guess that is only answer suitable over here. :twisted:
_________________

___________________
Never Say Never.. :)
Don't be a MISER...Give a KUDOS... :P

Retired Moderator
avatar
B
Status: On a mountain of skulls, in the castle of pain, I sit on a throne of blood.
Joined: 30 Jul 2013
Posts: 347
GMAT ToolKit User Reviews Badge
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 02:31
Looked easy. Though I don't agree with the wording.
Manager
Manager
avatar
Joined: 17 Oct 2013
Posts: 55
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 04:34
souvik101990 wrote:
Image

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

Day 29 Question of the Verbal Contest: Race Against the GMAT Club Timer
Please make sure to post a brief reply without revealing your solution to enter the contest!


I guess only one choice is talking about not predicting the outcome, so I guess that is the answer (in my opinion).
Manager
Manager
avatar
Joined: 10 Feb 2012
Posts: 73
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 05:35
straight B imho. No other option seems close.
Senior Manager
Senior Manager
User avatar
G
Joined: 04 Feb 2014
Posts: 261
Location: India
Concentration: General Management, Entrepreneurship
GPA: 3
WE: Project Management (Manufacturing)
GMAT ToolKit User
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 07:01
Tricky one....waiting for OA..
_________________

Kudos if you like my post

Retired Moderator
User avatar
S
Joined: 18 Sep 2014
Posts: 1162
Location: India
GMAT ToolKit User Premium Member Reviews Badge
RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 07:52
I took nearly 3 minutes. I hope my thinking is in a right direction.

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games.

Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, video-games cannot be considered art .

The reason is games create a visually interactive space in which players experience games on their own terms.
film is a visual representation of a pre-fixed story-line,

From this we can infer that according to the author
Film adapted from a piece of literary fiction can be considered an art.
Games are individually based on players without any pre-fixed terms.

Now coming to options of this assumption question

option C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

The argument says the opposite that film that adapts literary fiction is considered art.

option D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

(This if any case weakens since it says that games will have pre-determined outcomes.)

option E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.

how they show it or what they intend to show is completely unrelated to prefixed terms/outcomes in games. This option is out of scope

we are down to options A and B resp and shall apply negation test.

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

I we negate this, it becomes
A film with non linear story can be considered art as events are predictable.

This makes the argument fall apart since
A film with pre-fixed story-line can be considered art according to argument.


B. No form of art can involve a user-generated visual experience.

If we negate this,

any form of art can involve user generated visual experience.
This does not affect the argument in any way.

_________________

The only time you can lose is when you give up. Try hard and you will suceed.
Thanks = Kudos. Kudos are appreciated

http://gmatclub.com/forum/rules-for-posting-in-verbal-gmat-forum-134642.html
When you post a question Pls. Provide its source & TAG your questions
Avoid posting from unreliable sources.


My posts
http://gmatclub.com/forum/beauty-of-coordinate-geometry-213760.html#p1649924
http://gmatclub.com/forum/calling-all-march-april-gmat-takers-who-want-to-cross-213154.html
http://gmatclub.com/forum/possessive-pronouns-200496.html
http://gmatclub.com/forum/double-negatives-206717.html
http://gmatclub.com/forum/the-greatest-integer-function-223595.html#p1721773
https://gmatclub.com/forum/improve-reading-habit-233410.html#p1802265

BSchool Forum Moderator
User avatar
Joined: 23 Nov 2014
Posts: 230
Location: Spain
Concentration: Finance
GMAT 1: 720 Q49 V39
WE: Analyst (Commercial Banking)
Reviews Badge
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 08:02
Only one option seems correct to me. Hope I got this one right! :)

Waiting for OA
Manager
Manager
avatar
Joined: 14 Feb 2012
Posts: 54
Location: United States
WE: Project Management (Consulting)
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 21 Aug 2015, 12:01
This is one good question, similar to Manhattan, hard to find one from the two.

While answering this question, I stick to the conclusion and attack this question.

I hope I picked the right asnwer.

OA awating.
Moderator
avatar
V
Joined: 22 Jun 2014
Posts: 1059
Location: India
Concentration: General Management, Technology
GMAT 1: 540 Q45 V20
GPA: 2.49
WE: Information Technology (Computer Software)
GMAT ToolKit User Premium Member
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 22 Aug 2015, 09:08
took time to do this. but i think i have marked the correct answer. OA awaited!!!
_________________

---------------------------------------------------------------
Target - 720-740
http://gmatclub.com/forum/information-on-new-gmat-esr-report-beta-221111.html
http://gmatclub.com/forum/list-of-one-year-full-time-mba-programs-222103.html

Senior Manager
Senior Manager
avatar
G
Joined: 09 Feb 2015
Posts: 375
Location: India
Concentration: Social Entrepreneurship, General Management
GMAT 1: 690 Q49 V34
GMAT 2: 720 Q49 V39
GPA: 2.8
Premium Member Reviews Badge CAT Tests
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 23 Aug 2015, 12:09
is this a 700 level question?:S
Moderator
avatar
V
Joined: 22 Jun 2014
Posts: 1059
Location: India
Concentration: General Management, Technology
GMAT 1: 540 Q45 V20
GPA: 2.49
WE: Information Technology (Computer Software)
GMAT ToolKit User Premium Member
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 23 Aug 2015, 12:35
PriyankaKabbina wrote:
is this a 700 level question?:S


Indeed a 700 level question it is.
_________________

---------------------------------------------------------------
Target - 720-740
http://gmatclub.com/forum/information-on-new-gmat-esr-report-beta-221111.html
http://gmatclub.com/forum/list-of-one-year-full-time-mba-programs-222103.html

Intern
Intern
avatar
Joined: 07 Dec 2012
Posts: 10
Reviews Badge
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 06 Apr 2016, 06:50
Can someone here please explain why C is incorrect.

My point: Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

My assumption here is that, if a movie is "adapted" and "modified", it is not necessarily an accurate visual representation of a pre-fixed story-line. Which is required for the argument to hold true. Therefore, if "C" is true, then and only then what the argument states would be true (which is, the movies are not modifying, but rather they are exact representation of the literary work).
Please correct my flaw here, if B is for sure the answer.

Thanks a lot
Senior Manager
Senior Manager
User avatar
G
Status: You have to have the darkness for the dawn to come
Joined: 09 Nov 2012
Posts: 314
Daboo: Sonu
GMAT 1: 590 Q49 V20
GMAT 2: 730 Q50 V38
GMAT ToolKit User Reviews Badge
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 27 Oct 2016, 07:45
[quote="souvik101990"]Image

The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games. Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line, video-games cannot be considered art as they create a visually interactive space in which players experience games on their own terms.

The critics’ conclusion is properly drawn if which of the following is assumed?

A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.

B. No form of art can involve a user-generated visual experience.

C. No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.

D. Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.

E. Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
Here the conclusion is " video-games cannot be considered art ", and this conclusion is based on the premise
" video games create a visually interactive space in which players experience games on their own terms"
so it means Visually interactive space-----------------> not an art form
We need to find an which will help us to make this conclusion air tight
To put his/ her point critics say "film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line" and because of thsi film is a art form

just think what can be assumption over her
from the above statement we can think
Not pre defined (fixed) story line ---------------> not an art form

Now do the POE

A. IncorrectA film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
out of scope. Here stimulus talks about pre fixed story line. But option says about linearity.

B. CorrectNo form of art can involve a user-generated visual experience.
It matches with our pre thinking.
To ascertain this Just negate and whether negate answer choice shatters conclusion.
Negated B: Art can involve a user generated visual experience
and it shatters critics' conclusion.
Hence B is correct

C. Incorrect No film that modifies and adapts a work of literary fiction to better suit the tastes of its audience can be considered a form of art.
Out of scope. Taste of audience??

D. Incorrect Players are aware that their experience of video games is limited by a set of permutations and combinations of situations, which can only have pre-determined outcomes.
It has no bearing on the conclusion
E.Incorrect Developers of video-games do not intend to showcase their creative talents through artistic expressions such as unique color-combinations, 3-D graphics etc.
Whether they intend or not intend to showcase their creative talent. it will not bolster the conclusion anyway.
_________________

You have to have the darkness for the dawn to come.

Give Kudos if you like my post

Director
Director
avatar
G
Joined: 02 Sep 2016
Posts: 734
Premium Member
Re: RAGCT 2015 Day 29: The controversy regarding whether video-games  [#permalink]

Show Tags

New post 30 Nov 2016, 23:54
Premise: The controversy regarding whether video-games can be considered art-forms began in the late 1980s when art museums the world over started showcasing outdated first and second generation games.
Premise: Critics who disfavor awarding the art-form status to video-games argue that in contrast to a film adapted from a piece of literary fiction, which is a visual representation of a pre-fixed story-line,
Premise: as they create a visually interactive space in which players experience games on their own terms.
Conclusion: video-games cannot be considered art
Point 1: According to the author what defines art is a piece of literary fiction, visual representation, and a pre-fixed story line.
Point 2: And what does not qualify as an art are visually INTERCATIVE space where events happen as we move forward in the game. (NOT FIXED OR PRE-DECIDED)
Pre-thinking:
Assumption can eliminate a possible case where art forms can be interactive or not pre-decided
A. A film with a non-linear story line cannot be considered an art form as the progression of events is not predictable.
If we negate this statement, we get ‘A film with a non-linear story line CAN be considered an art form as the progression of events is not predictable.
My question here is should we even remove the not before predictable while negating or not? This is what made this choice confusing.
B. No form of art can involve a user-generated visual experience.
I chose B after negation ‘All form of art can involve a user-generated visual experience’ because if that is the case then video games qualify as an art form and this condemns the conclusion. Compared to choice A, I found this choice to be much stronger after negation test.
C. When choice C is negated, it supports the conclusion.
Choices D and E are out of scope and do not support the main basis of conclusion in anyway.
_________________

Help me make my explanation better by providing a logical feedback.

If you liked the post, HIT KUDOS !!

Don't quit.............Do it.

Re: RAGCT 2015 Day 29: The controversy regarding whether video-games &nbs [#permalink] 30 Nov 2016, 23:54

Go to page    1   2    Next  [ 23 posts ] 

Display posts from previous: Sort by

RAGCT 2015 Day 29: The controversy regarding whether video-games

  new topic post reply Question banks Downloads My Bookmarks Reviews Important topics  

Events & Promotions

PREV
NEXT


cron

GMAT Club MBA Forum Home| About| Terms and Conditions and Privacy Policy| GMAT Club Rules| Contact| Sitemap

Powered by phpBB © phpBB Group | Emoji artwork provided by EmojiOne

Kindly note that the GMAT® test is a registered trademark of the Graduate Management Admission Council®, and this site has neither been reviewed nor endorsed by GMAC®.