According to the passage, which of the following is a possible effect of gamifying a company process?
Question 3 Answer Choices
Question Explanation
The phrase according to the passage indicates that this is a retrieval question. The subject of the question is a possible effect of gamifying a company process. The task of the question is indicated by the phrase according to the passage. In order to answer the question, determine what the passage states about the subject and evaluate the answer choices, eliminating any choice which cannot be supported by the text. According to the first paragraph, gamified processes can create a short-term increase in performance and productivity as employees seek to earn points and badges, but eventually the employees, like even the most avid gamers, would grow bored with playing and move on. Furthermore, a danger inherent in the gamification of processes is the so-called “moral hazard” of game play--that people will become focused on the extrinsic rewards and mechanics of the game play rather than on the intrinsic rewards to be gained by participating in the activity.
Choice A: No. The recycled language earn points and badges may make this choice seem appealing. However, this choice is a reversal. Although the passage does not directly discuss employee morale, the passage states that gamified processes can create a short-term increase in performance and productivity as employees seek to earn points and badges, but eventually the employees, like even the most avid gamers, would grow bored with playing and move on which suggests decreased morale rather than improved morale.
Choice B: No. The recycled language rewards and points and badges may make this choice seem appealing. However, there is no such comparison of the rewards earned by employees who are avid gamers to those who are not.
Choice C: No. The recycled language intrinsic rewards and gradually lose motivation may make this choice seem appealing. However, this choice is a reversal because in the first paragraph the passage states that people will become focused on the extrinsic rewards and mechanics of the game play rather than on the intrinsic rewards to be gained by participating in the activity... employees become gradually less motivated by the intrinsic rewards of their work as well as developing a stronger expectation for external rewards that increase over time, which is the opposite of the answer choice.
Choice D: Correct. This answer choice is supported by the passage which states that gamified processes can create a short-term increase in performance and productivity as employees seek to earn points and badges, but eventually the employees, like even the most avid gamers, would grow bored with playing and move on.
Choice E: No. The phrase implement gamification processes in a more widespread manner throughout the company is extreme language. Although the passage mentions that a corporation might become significantly more efficient and profitable as a result of gamifying its internal processes, there is no indication that this will cause the company to implement gamification processes in a more widespread manner throughout the company.
The correct answer is choice D.