Happy to help! Here's how I would approach this
Praneta Priyati
Q1) The primary purpose of the passage is to
The passage here is talking about the idea of using gamification as a business strategy to improve strategy. However, overall the author of the passage seems cautious about gamification, pointing out several potential problems with applying it. So the primary purpose here seems to fit best with choice E: explain concerns about the potential effects of implementing a specific business strategy.
Choice A doesn't fit, because the author is not suggesting a specific alternative to gamification. Choice B doesn't align perfectly -- the author doesn't go so far as to say that gamification will
not be successful in the long run, just that it needs to be implemented in specific ways in order to be successful. Choices C and D are not discussed in the passage in any real detail.
Praneta Priyati
Q2) The passage implies that which of the following is a potential consequence of a company's implementation of gamification processes?
I think the best choice here is C:
C) In order to continue to see results from a gamified process over a longer term, the company may need to adjust the gamification process by implementing increases in the extrinsic rewards provided to employees.
This is supported by this part of the passage, at the end of the first paragraph: "its employees become gradually less motivated by the intrinsic rewards of their work as well as developing a stronger expectation for external rewards that increase over time."
So over time, employees might expect increasing external rewards. That means that to keep seeing results from implementing a gamified process, the company will need to increase the extrinsic rewards.
Praneta Priyati
Q3) According to the passage, which of the following is a possible effect of gamifying a company process?
The best choice here is D:
D) After a time, employees may lose interest in competing in the system to earn rewards, and choose to focus instead on other aspects of work.
That's supported by this part in the first paragraph: "eventually the employees, like even the most avid gamers, would grow bored with playing and move on". That implies that eventually the employees will lose interest in playing the game, and move on to focus on other aspects of their work.
I hope that's helpful!
-Carolyn